﻿using System;
using System.Collections;
using System.Collections.Generic;
using StarForce.Tool;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace StarForce {
    [RequireComponent(typeof(IMouseInput))]
    public class UiBaseDropZone : MonoBehaviour {
        [SerializeField] protected PlayerHand m_PlayerHand;
        protected IMouseInput m_MouseInput;
        protected void Awake() {
            m_MouseInput = GetComponent<IMouseInput>();
            m_MouseInput.OnPointerUp += OnPointerUp;
        }

        protected virtual void OnPointerUp(PointerEventData eventData) {
            
        }
    }
}
